ABOUT
"The biggest risk is not taking one. Bet on yourself, double down, and make it impossible to lose."
Brandon Pennick is a narrative writer working across film, games, and transmedia experiences. His work blends cinematic storytelling with interactive systems, crafting story worlds that are emotionally grounded, architecturally structured, and conceptually bold. The screenplay for his debut featurette, Maleum’s Crucible, was an Official Selection at the Beverly Hills Film Festival (2025), exploring necromancy, metaphysics, power dynamics, and strategy—serving as the foundation for a branching narrative game prototype and dialogue tree companion.
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Brandon’s narrative voice bridges mediums, genres, and disciplines. From open-world paranormal thrillers like Phenomena to spiritual-theoretical constructs that shape puzzle mechanics, he approaches each story like a narrative architect—designing worlds that are immersive, symbolic, and built to evolve with player or viewer interaction. His writing is defined by originality, tonal precision, and the ability to fuse ideas not traditionally paired—ritual with system logic, philosophical depth with genre spectacle, spiritual mystery with survival gameplay.
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​A self-taught narrative designer, Brandon integrates tools like DaVinci Resolve Studio, Adobe InDesign, Leonardo AI, and Gigapixel into his workflow—leveraging technology not to replace story, but to expand it. His portfolio includes cinematic scripts, branching dialogue trees, spiritual lore systems, and multi-format pitch decks, all built around a core philosophy: to create stories that feel like signature attractions—bold, immersive, and unforgettable. He is currently expanding his pipeline into real-time storytelling and animated production using Unreal Engine.